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This video demonstrates a really interesting experiment: sticking a Vive Tracker onto an ordinary chair in order to sync it up perfectly with its VR counterpart. The result? A chair that is visible in VR as a virtual object, but has a 1:1 physical world version occupying the same space. This means that unlike any other virtual object, this chair can be seen, touched, felt, moved, and actually sat in while the user is immersed in VR.
Read more here:
Also love that comments section...
Josh Dachs and Alex Coulombe were interviewed by David Barbour, Editor-in-Chief for Lighting & Sound America. The issue can be read in full by going to this link and creating a free account.
The article alone can be read at this link:
On Friday, September 15, Creative Director Alex Coulombe will be leading the Using VR Art Tools to Design Space workshop from 10:00 - 11:00 a.m. and later moderating the Survival Guide for VR Entrepreneurs & Creators panel from 4:50 - 5:35 p.m.
When he's not in a session, Alex will also be sharing the Agile Lens VR demo, Cliffside Pavilion, selected as a showcase piece at the festival. Designed entirely from within VR, come see an interactive walkthrough of the architectural benefits of virtual reality from conception through completion!
Register here and find the full program here.
Here's a preview from Alex!
After four years of internal development, R&D, and word-of-mouth projects, today is the day we finally announce Agile Lens to the world. If you're viewing our website for the first time and trying to get a handle on who we are, here's the short version: we're problem solvers. If there's anything design-related you think could be done better, faster, or with more confidence, immersive technology offers a solution and we'd love to show you how.
We stay on the cutting edge of the latest software, hardware, and techniques. We decide what's innovation and what's chaff so you don't have to. We build workflows, prototypes, and polished experiences. Whatever level of depth you want to go into this incredible new industry, we're there to shepherd you through it all.
To stay up to date on everything we're up to as well as our takes on the latest immersive news, subscribe to this blog by entering your information in the upper right or clicking this link, and please follow us on Facebook and Twitter. We have our own youtube channel, but our Creative Director's existing channel already has so much attention on it we'll be posting most of our new videos there, so be sure to subscribe!
Thanks so much for supporting our new venture.
Every good design has a story to tell, and we can't wait to tell yours.
Autodesk University is the premiere annual industry event for users of Autodesk software in everything from Hollywood films to games to architectural design. Our very own Alex Coulombe has been asked by Autodesk to present a one-hour 'industry talk' this November in Vegas about his pioneering use of VR in design, as well as participate on a panel discussion on the larger implications of the future of VR. More information about the conference can be viewed at: http://au.autodesk.com/
To push and pull a design based on decisions made while “inside” of the space is remarkable. When presented with the full-scale version of their design for the very first time, every architect sees decisions they would like to change. If they’re seeing it for the first time after construction, it’s too late. In VR, it almost never is.
Alex Coulombe was asked to write about using VR for Architecture by IBM thinkLeaders. Read the article here!
From Friday June 23rd to Sunday June 25th I participated in the second annual NYC WebVR hackaton hosted by Sketchfab and Hugh Seaton. With my team of Thomas Van Bouwel, Sam Spaeth, and Maxwell Foxman, we had 36 hours to design and build a compelling WebVR application from scratch.
We decided to create a compelling 'classroom' WebVR experience that would allow users to simply go to a web link and find themselves in a multi-user VR classroom. At first we tried to implement the Altspace SDK to take advantage of their existing infrastructure, but a key component of our vision was that the room's 'teacher' would have speaking privileges and control when the 'students' could talk (they'd be muted by default).
So instead, we built the multi-user system ourselves using a number of technologies including Aframe and WebRTC. In the end we had a beautiful little campfire scenario with the following setup:
Here's Sketchfab's write-up on the event featuring a very surly photo of yours truly:
Here's the WebVR experience:
Here's more information on the development:
We hope the WebVR community builds upon what we started and finds ample opportunity to implement this.
The Vive Tracker simplifies development of virtual reality experiences and allows people to track everything from ceiling fans and kittens, to feet and mobile phones.
Today we add a few new gadgets to our office menagerie. From left to right:
1) The Acer Mixed Reality Headset for Windows. We're super lucky to get our hands on this so early. This will be sent to developers in the Fall and will likely be available to consumers before Christmas. At $300, it will work natively with a ton of Windows apps (based out of their Mixed Reality Portal) and it features inside-out tracking, meaning no need for the stations required by Oculus and Vive. Even though it feels like you're strapping a ski-boot to your head, I love that the visor easily flips up, making dev work way easier. Downside? No hand controllers yet so we're back to the days of an X-Box controller.
2) Samsung Gear VR 2017 - Featuring the new hand controller which allows for experiences similar to what Google Daydream has had since November. I like the ergonomics of the hand controller better than Daydream, but I still prefer the Daydream headset over this one. The GearVR never quite feels like it's sitting right on my face, and nothing ever feels as in focus for me as it does in Daydream.
3) Samsung Galaxy S8+ - Necessary for the new GearVR. This is a beautiful phone, and I'm trying to restrict our use of it to purely development and demos. Our last VR phone became someone's work phone, and they were very sad every time someone needed it.
4) Gear360 - Sporting two 180 degree fisheye lenses, it takes full monoscopic 360 video and pictures. Thinking we might use it for site visits and capturing the occasional demo event. A little disappointed in the resolution, but we got it for $50 as part of the Galaxy S8+ promotion, so no real complaints.