But only for some of us. Not us particularly, but, y'know, some people.
We have a snowscape outside! And for those of you who do not, you can have one with Magic Leap.
We know, we know, not EVERYONE has tons of snow covering all outdoor surfaces right now. But we in the Northeast do! In fact, NYC has its first snow day of the year today. And this is nice snow. Nice packable, snowball snow. But because we at Agile Lens felt it was unfair that we could have snowball fights today, but some of you might be missing out, we decided to show off our snow app.
One of the great things about AR as opposed to VR is it allows you to edit your actual environment in real time. This can be really fun and cool, especially if you want to have a snowball fight and there is no actual snow. So Alex made an app for Magic Leap where it snows all around you, blanketing the ground, or your house, or your office (you get the picture) in snow. Best part? It is throwable snow! So go wild, friends :)
Alex had a fantastic time on February 21 at the NYVR Art in VR event! He and other artists spent the evening competing in an XR drawing competition and demoing various apps. Alex drew in Spatiate using Magic Leap while other competitors used Tilt Brush. Agile Lens demoed "Destroy Build Architects," a two-part experience where one player designs an environment and the second player explores how they can destroy it.
Anything else interesting coming up?
Time is flying by! Alex will be off in just a few days to SXSW in Austin, TX where he will join a panel with Kiira Benzing and David Gochfeld and Kevin Laibson to discuss the development of Alive in Plasticland. Alive in Plasticland is all about exploring live performance in VR and Agile Lens is thrilled to be a part of this emerging field.
Alex also has a new episode of XR Dad up all about Google Earth VR and how much fun it makes teaching children about geography, cities, and the world. Check it out if you want to be "in" on the hip phrase "I'm crashing into buildings!!!"
(We can still say that, right??)
We are launching a proper newsletter to keep you abreast of all of the exciting Virtual Reality + XR happenings in AEC.
Why am I reading this?
If you are reading this, you know Alex Coulombe of Agile Lens! At Agile Lens we decided to launch a weekly newsletter as part of our New Year’s Resolution (New Year’s Resolution 2019: keep meeting awesome people, learn all the things about XR, develop amazing apps, eat more VR cake, tell everyone about all the amazing XR things out there).
Our goal is to keep all of our friends who are interested in VR informed about what is happening on the cutting edge of XR technology and experiences. Don’t worry, in the future we will keep things brief and focus on news and tips. This first newsletter, we wanted to send a proper introduction and greetings, so it is a bit longer than our standard weekly report.
One of the best parts of 2018 was all of the amazing people we met! Thank you for being such an awesome fountain of knowledge, experience, and friendship, everyone! We can’t wait to further our relationships in this coming year.
Which brings us to 2019!
We are beyond excited about this year, everybody. We are hard at work developing fantastic new experiences and apps, and we can’t wait until they are ready to reveal. We traveled earlier this month to Im-Arch Asia in Singapore, where Alex gave the talk "More than a View: Designing from the Inside Out" (more about this next week!). Now we are preparing for SXSW in Austin, TX where Alex will join a panel with Kiira Benzing and David Gochfeld to discuss the development of Alive in Plasticland. We are looking forward to seeing some of you there!
We are also focusing a lot this year on using our expertise and good XR narrative design to expand our reach to other industries, including live performance and app prototyping. We will be sure to keep you updated on what we learn and show you how it helps our own XR growth.
Hi Friends! At Agile Lens this last year has been packed full of amazing opportunities, incredible events, and some really spectacular new hardware. 2019 looks to be equally busy, and we want the opportunity to share what we learn and encounter, so we are launching a newsletter.
Alistair Charlton of GearBrain speaks with Ian Hintze, founder of Brayjam Construction Inc. Hintze is currently building a new home and is using VR plans of the property created with a video game engine to see the finished product before the walls have gone up. By combining VR and AR with gaming and architectural software, Hintze is able to help his client experience their new home in a way drawings and renders previously couldn't offer.
Read the article here.
Valve's regular Steam user hardware survey indicates The Rift now represents about 47 percent of all VR headset users. Read more...
Stephanie López de Veraza, specialist in the analysis and coordination of finding architectural design solutions, writes at VentureBeat about the importance of VR for small architecture firms.
Alex Coulombe will be speaking in Washington, D.C., on January 31 at VR Voice's Virtual Reality and Architecture Symposium. Alex's session, “VR for Design from Conception to Completion", will be held from 4–4:30 p.m. Visit http://architecture.vrvoice.co/ for more details and to learn about the other speakers, and to register.
If you see us, say hi!
This video demonstrates a really interesting experiment: sticking a Vive Tracker onto an ordinary chair in order to sync it up perfectly with its VR counterpart. The result? A chair that is visible in VR as a virtual object, but has a 1:1 physical world version occupying the same space. This means that unlike any other virtual object, this chair can be seen, touched, felt, moved, and actually sat in while the user is immersed in VR.
Read more here:
Also love that comments section...
Josh Dachs and Alex Coulombe were interviewed by David Barbour, Editor-in-Chief for Lighting & Sound America. The issue can be read in full by going to this link and creating a free account.
The article alone can be read at this link: