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This video demonstrates a really interesting experiment: sticking a Vive Tracker onto an ordinary chair in order to sync it up perfectly with its VR counterpart. The result? A chair that is visible in VR as a virtual object, but has a 1:1 physical world version occupying the same space. This means that unlike any other virtual object, this chair can be seen, touched, felt, moved, and actually sat in while the user is immersed in VR.
Read more here:
Also love that comments section...
Josh Dachs and Alex Coulombe were interviewed by David Barbour, Editor-in-Chief for Lighting & Sound America. The issue can be read in full by going to this link and creating a free account.
The article alone can be read at this link: