Portfolio

A decade of pushing boundaries in immersive technology across architecture, entertainment, and beyond.

Love Bird

Love Bird

Released: 2026
Client: KOST / Fermata

A dating reality TV simulation where audiences audition by calling a real phone number, get cast by an AI director, and then compete on a virtual Love Island-like reality show — revealed at South by Southwest 2026 as the first public demonstration of the Fermata AI narrative platform.

Tech: Unreal Engine 5, Fermata Plugin, Generative AI, Meta Quest
Perfect Day Mexico

Perfect Day Mexico

Released: 2025
Client: Royal Caribbean, Endorphin Ventures

A location-based VR hot air balloon ride over Royal Caribbean's Perfect Day Mexico resort — six guests at a time, running entirely offline on a cruise ship at sea. Over 1,000 riders across four days with 100% uptime.

Tech: Meta Quest 3 (Standalone), Unreal Engine, Multiplayer Networking
Virtual Rehearsal Room

Virtual Rehearsal Room

Released: 2025
Client: Royal Shakespeare Company, XRNetwork+, Royal Central School

A grant-funded VR rehearsal tool for the Royal Shakespeare Company — allowing cast members rehearsing in London and Stratford-upon-Avon to work in real time with actors in New York and Los Angeles, inside a virtual recreation of the Swan Theatre.

Tech: Meta Quest 3, Windows PC, Custom Backend Server, Shared Spatial Anchors, Mixed Reality Passthrough
Your Mind, Girls...

Your Mind, Girls...

Released: 2025
Client: Hope Hutman, Sony, Columbia

A 20-minute mixed reality theater performance with a full live audience in Quest 3 headsets — one physical actor performs alongside digital characters only visible in-headset, with Sony Mocopi motion capture bringing them to life.

Tech: Meta Quest 3, Shared Spatial Anchors, MetaHuman, Sony Mocopi, OSC, Infrared Tracking
Four Seasons Lake Austin

Four Seasons Lake Austin

Client: Four Seasons, Impossible Ventures, DBOX, Pureblink

This 5,300 square foot space allows guests to virtually experience what $300 million worth of amenities and shared facilities will feel like at Four Seasons Private Residences. Guests can walk freely and wirelessly around an 82 x 65-foot space and feel like they are walking around a finished residence, the lake clubhouse, indoor sports club, private restaurant, and theater. The experience ends with guests walking into a virtual 96-seat theater and then sitting in four real theater seats.

Tech: Unreal Engine, Optitrack system, Motive, Antilatency
NY 57th Street Holodeck Popup

NY 57th Street Holodeck Popup

Released: 2026
Client: Four Seasons, Impossible Ventures

A 5,000 sq ft Holodeck assembled in three days at a Midtown Manhattan world headquarters — a replica of the Four Seasons Lake Austin installation, built to host an investor demo for Apollo Global Management executives.

Tech: Unreal Engine, OptiTrack, Meta Quest
The Poly Awards 2025

The Poly Awards 2025

Released: 2026
Client: The Academy of Immersive Arts & Sciences

Mixed reality award reveals for a live ceremony — audience members brought their own Quest 3 headsets and watched the Poly Awards unfold with digital trophies, animated brand effects, and a bespoke tribute to Nonny de la Peña layered over the physical stage.

Tech: Meta Quest 3, Shared Spatial Anchors, OSC, 3D Scanning
A Christmas Carol VR

A Christmas Carol VR

Released: 2025
Client: Actors Theatre of Louisville

A Christmas Carol VR is a live, real-time immersive adaptation of Dickens' classic, blending immersive theater with cutting-edge technology. Live actors with facial and motion capture perform on the streets of a virtual Victorian London.

NY DBOX Holodeck

NY DBOX Holodeck

Released: 2025
Client: DBOX, Impossible Ventures

A permanent co-located VR Holodeck inside DBOX's Manhattan headquarters — a second-generation system that replaced OptiTrack with shared spatial anchors, enabling high-end architectural visualization tours without requiring clients to travel to Austin.

Tech: Unreal Engine 5.4, Shared Spatial Anchors, Meta Quest
The Harmnf

The Harmnf

Released: 2025
Client: Kevin Laibson

A live theater play produced by Agile Lens, written and performed by Senior Experience Director Kevin Laibson — exploring the difficulties of working with AI through the structural lens of Chekhov's "On the Harmfulness of Tobacco." Performed across New York and Los Angeles.

Tech: Stage Presence
SK-II

SK-II

Released: 2025
Client: Procter & Gamble

Pre-visualization of new SK-II retail storefront designs in virtual reality — allowing the global skin care brand to explore and validate designs within their visual identity before committing to physical fabrication.

Tech: Meta Quest, Unreal Engine, Real-Time Material Systems
City of Apparition

City of Apparition

Released: 2025
Client: Wayne Ashley, Lin Shu-Kai

A mixed reality art installation exploring displaced and disrupted communities — built around the artwork, sculptures and worlds of Lin Shu-Kai and narratively designed by Wayne Ashley. Presented in museums and galleries across Taiwan and the United States.

Tech: Meta Quest 3, Shared Spatial Anchors, Photogrammetry, Mixed Reality Passthrough
Stage Presence

Stage Presence

Released: 2025

An Agile Lens platform for performers to rehearse and perform virtual reality plays — live, in headsets, or streaming — featuring avatar switching, script playback, and scene control built for theatrical production.

Tech: Meta Quest 3, Avatar Systems, Multiplayer Networking, OSC Integration
Floor Tour

Floor Tour

A Quest 3 standalone app that brings architectural floor plans to life at scale — placing users inside the footprint of unbuilt spaces using co-located VR and mixed reality passthrough, without requiring full 3D scene development.

Tech: Meta Quest 3 (Standalone), Shared Spatial Anchors, Mixed Reality Passthrough
In the Current of Being

In the Current of Being

Released: 2025
Client: KOST

A VR narrative experience by Cameron Kostopoulos that won the SXSW 2025 Virtual Reality Award. Agile Lens supported the installation and led an optimization overhaul of the application for improved stability and performance.

SXSW 2025 Virtual Reality Award — Winner
Tech: Meta Quest, VR Optimization, Unreal Engine
La Pasión XR

La Pasión XR

Released: 2024
Client: Gateway Chamber Orchestra

"La Pasion XR" takes guests on an ephemeral, audio-reactive journey through the Gateway Chamber Orchestra's performance of Osvaldo Golijov's La Pasion segun San Marcos. Guests begin downstage in a point cloud scan of the concert hall. There is a soft hum from instruments and music stands dissolving in and out of existence, and guests are presented with a menu for selecting an experience mode, viewing controls and credits. They can freely navigate the theater in their VR headset using teleportation, smooth locomotion and snap rotation. Experience options include a volumetric highlight sequence of the concert and two full featured movements to explore, each with bonus 360 video content and more.

Star Wars - Halcyon VR

Star Wars - Halcyon VR

Released: 2024
Client: Halcy-con

A community-driven archival recreation of the Star Wars Galactic Starcruiser (Halcyon) hotel — built from open-source scans and photographs after Disney World's closure of the experience, expanded in 2025 to support multiplayer with avatar switching.

Tech: Meta Quest 3, PC VR, Stage Presence, Photogrammetry, Unreal Engine
BuildFinal_FINAL @ WLab

BuildFinal_FINAL @ WLab

Released: 2024
Client: WLab

A hybrid theatrical experiment blending live performance, motion capture, and virtual production—rehearsed and performed in an LED volume and streamed simultaneously to in-person and remote audiences.

Tech: Unreal Engine, Captury, LED Volume
Body of Mine

Body of Mine

Released: 2024
Client: KOST

Body of Mine is an award-winning, full-body VR experience that invites you to inhabit the body of another gender and discover stories from transgender individuals. Combining body, face, and eye tracking with personal interviews of transgender individuals, the experimental storytelling experience allows you to hear, discover, and experience stories of gender dysphoria and euphoria. Winner of the Producers Guild Innovation Award, and with accolades from BAFTA, SXSW, and Games for Change, Body of Mine "breaks through a psychological barrier that few pieces of media ever have" (WIRED), taking you on a profound journey of what it means to be a human being.

Dell Cybersecurity VR Challenge

Dell Cybersecurity VR Challenge

Released: 2023
Client: Fair Worlds, Dell

We were excited for Fair Worlds to bring us on to this project for Dell Technologies, which through a central narrative of a cybersecurity booth that's been hacked, walked users through the central tenets of Dell's Cybersecurity offerings.

Tech: move.ai, Unreal Engine
London Tech Week VR Car Showroom

London Tech Week VR Car Showroom

Released: 2023
Client: Vodafone, Infinite Reality

Agile Lens developed an immersive VR car showroom experience with an AI car salesman powered by inworld.ai and vehicle customization, showcasing Vodafone's DAB platform for London Tech Week.

Blueprint Immersive

Blueprint Immersive

Released: 2023
Client: FDA

An enterprise VR application for theater architects — loading Revit files to analyze sightlines, compare venue configurations, and generate design review screenshots for spaces that are pre-construction or undergoing renovation.

Tech: Meta Quest, PC, Revit Integration, Unreal Engine
The Orchard

The Orchard

Released: 2022
Client: Baryshnikov Arts Center, Arlekin Players & zero-G Virtual Theater Lab / Groundswell Theatre, Inc.

Agile Lens created and implemented the virtual side of this groundbreaking hybrid performance starring Mikhael Baryshnikov and Jessica Hecht in an adaptation of Anton Chekhov's The Cherry Orchard

Song of the Ambassadors

Song of the Ambassadors

Released: 2022
Client: Lincoln Center, K Allado-McDowell

Agile Lens provided previz for this experimental piece at Alice Tully Hall featured lighting design by Refik Anadol, now doing the Las Vegas Sphere.

Tech: Unreal Engine
Waldorf Astoria Miami

Waldorf Astoria Miami

Released: 2022
Client: Waldorf Astoria

Jettison

Jettison

Released: 2021
Client: Brendan Bradley, On Board XR Festival

In July 2020, a group of theater and XR creators joined forces to experiment with live theater in open source, browser-based VR (on Mozilla Hubs). Two months later they presented the one act play, Jettison, for live virtual audiences at The Here Festival.

Nominee, Producers Guild of America Innovation Award
Tech: Mozilla Hubs, OBS, OBS Ninja
Rice Music and Performing Arts Center

Rice Music and Performing Arts Center

Released: 2020
Client: Rice University, Fisher Dachs Associates

RUMPAC will house a three-tiered, 600-seat, European-style opera theatre with an orchestra pit for 70 musicians. "The opera house is a visual overture to prepare the audience to enter into the magical world conjured by the music, the story and the theatrical setting of the opera," said architect Allan Greenberg. "It facilitates a journey into the mind of the composer, in which the human voice gives breath to a living fantasy." Agile Lens has utilized virtual reality on this project from the earliest concept studies all the way through its now completed design (the project is currently under construction). This constantly updated VR model allowed the unique opportunity to evaluate the design at different stages, all while bearing in mind the human-scale experience of it. In concept design, the team utilized VR sketches and diagrammatic spatial models to determine the strongest overall direction in which to proceed. As the design developed, further options were built into the custom VR experience to determine ideal locations for aisles, seats, railings, catwalks, and lights. As the project neared completion, Agile Lens moved the project from the Unity3D visualization engine to Unreal Engine in order to better serve the photorealistic needs of the lighting and materials. In 2018 their work was a featured case study on Unreal Engine's website.

Tech: Unity, Unreal, Revit
Frederic Church Ombra Exhibition

Frederic Church Ombra Exhibition

Released: 2019
Client: Sage and Coome Architects

"Frederic Church's Ombra: Architecture in Conversation with Nature" showcases multimedia design concepts and installations, developed by leading architects and select artists. As Guest Curator, Barry Bergdoll (of Columbia University and the Museum of Modern Art) invited a group of today's most exploratory architects to respond to the transitional outdoor rooms at Olana that are so essential to the original 19th century design of Olana's Main House. Agile Lens was brought on by Sage & Coome for the digital side of their contribution.

The Shed @ Hudson Yards

The Shed @ Hudson Yards

Released: 2019
Client: Hudson Yards Arts Council, Fisher Dachs Associates

Agile Lens periodically created custom AR and VR experiences throughout the design process for Diller Scofidio + Renfro and Fisher Dachs Associates. Example use cases include parametric design options for maximizing seat count and a specialty equipment 'clearance checker.'

Alive In Plasticland

Alive In Plasticland

Released: 2019
Client: High Fidelity, Double Eye Productions, Cinema360

In partnership with High Fidelity, Agile Lens produced and performed some short-form improv shows and improv workshops on their social VR platform with 6 actors sharing 3 headsets. Shows were performed for virtual and in-person audiences.

Loveseat

Loveseat

Released: 2019
Client: DoubleEye, Venice Film Festival

Two lonely, ordinary people are drawn into a reality show competition to win the love of a Perfect Partner (who looks an awful lot like an empty chair). Part-story, part-interaction between virtual and real worlds; the performers intersect realities in this comedy. Performed simultaneously to virtual and real world audiences.

Selection, Venice International Film Festival 2019
That Kind of Guy

That Kind of Guy

Released: 2019
Client: Theatre Communications Group National Conference

A tabletop theater volcap/mocap study for the TCG conference about the kind of guy who, when he walks into a room, everybody notices him.

Tech: Depthkit, Unity, Microsoft Azure Kinect, Vive Trackers
Ghosted

Ghosted

Released: 2019
Client: North Bend Film Festival

Ghosted is an interactive augmented reality performance piece, featuring volumetrically captured actors appearing across a table from the user in a simulated dating simulator -- for ghosts!

Winner, Most Innovative Immersive Experience Award, NBFF; Winner, Audience Live Poll Prize, NYCMedia Lab Expo; Nominee, Best Art or Film, AWE Auggie Awards; Finalist, Cannes XR Development Showcase; Recipient of the Wassaic Haunted Mill Residency (2022)
Tech: Unreal Engine, Depthkit, Azure Kinect Camera, Adobe Premiere Pro
Intel Project Arena

Intel Project Arena

Released: 2018
Client: Intel, Glimpse Group

When Intel set out to showcase the power of the Intel Core i9 processor for a virtual reality project, they wanted to go big. As in, arena big. Not just with the structure itself, but with its most striking feature - the thousands of enthusiastic fans inside it. To show how its processors could handle such a computationally-intensive project, Intel commissioned Project Arena, a large virtual facility complete with a playing area, arena seating, lobby, and food court. The experience also includes thousands of virtual 3D fans who not only walk, sit, and move around like a real crowd, but also stand up and cheer at the click of a button. Beyond that, you can even pick a view you enjoy and with the click of a button, snap a beautiful V-Ray render. Agile Lens was brought on to lead the development of this one-of-a-kind VR experience. Working in collaboration with The Glimpse Group, Octopus, Supersymmetric, and HOK (who provided their 3D model of State Farm Arena), the project continuously evolved to accommodate innovative new possibilities, all the while keeping expectations in line with the capabilities of the target technology. The result is a powerful showcase of virtual reality at its most epic.

Tech: Revit
Statue of Liberty Museum

Statue of Liberty Museum

Released: 2017
Client: Statue of Liberty Trust, FX Collaborative

Toward the finalization of the design, optimized FXCollaborative's Revit model to provide a photoreal VR tour of Liberty Island with their intervention in place. Careful attention was paid to landscaping features and ensuring the site looked as excellent as possible while maintaining a 90 FPS playback rate.

Ed Sullivan Theater

Ed Sullivan Theater

Released: 2017
Client: The Late Show with Stephen Colbert, CBS, Bravo Media

Agile Lens led development for Bravo Media of a GearVR and browser-based experience to determine optimal locations for architectural projection to achieve a seamless stained-glass effect. This was per Stephen Colbert's request with a tight deadline before beginning his tenure on The Late Show, and the app needed to help save time in the planning process. The virtual projectors could be spawned, aimed with headpose, driven around the grid, and even have their throw distance adjusted as needed.