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Social Impact/Entertainment|2025

City of Apparition

City of Apparition
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Overview

A mixed reality art installation exploring displaced and disrupted communities — built around the artwork, sculptures and worlds of Lin Shu-Kai and narratively designed by Wayne Ashley. Presented in museums and galleries across Taiwan and the United States.

About the Project

City of Apparition translates the displacement work of artist Lin Shu-Kai into a shared mixed reality experience. Gallery visitors build rocket structures out of virtual blocks — derived from photogrammetry scans of blocks from his father's disrupted familial manufacturing trade — and launch them into space, transitioning from the gallery floor into an expansive virtual cosmos. The experience weaves original narrative by Wayne Ashley, technical execution of Yu-Jun Yeh, animations by Dante Cameron, and 2D sprites drawn from Lin Shu-Kai's own artwork. It was created over eleven weeks under the experiential direction of Kevin Laibson and Henry Keyser, and has been presented at museums and art galleries across Taiwan and the United States. Chapter Two is now in development.

Credits and Collaborators

Creative Direction: Kevin Laibson, Henry Keyser

Narrative: Yu-Jun Yeh

Animation: Dante Cameron

Artistic Direction: Lin Shu-Kai, Wayne Ashley

Project Details

Year Released
2025
Client / Partner
Wayne Ashley, Lin Shu-Kai
Platform
Meta Quest 3
Tech Stack
Meta Quest 3, Shared Spatial Anchors, Photogrammetry, Mixed Reality Passthrough
Status
Ongoing