" Every project is different and so instead of forcing a project to fit some predefined workflow that we’ve regimented, we work with our clients, as designers to customize the experience we design for them into something tailor-made for their clients needs. "
- Alex Coulombe at NYVR, 04/20/2017
- Alex Coulombe at NYVR, 04/20/2017
We love to share what we're working on. On this page you can get a sense of our services
by viewing some of our projects. They are divided by platform
(note this has not been updated since 2017!)
by viewing some of our projects. They are divided by platform
(note this has not been updated since 2017!)
Web VR
Viewable on all devices in both VR and NonVR forms, all from within a web browser from an easily shareable link. WebVR, despite being
extremely new and not super stable, garners interest due to its level of accessibility and minimal download requirements.
extremely new and not super stable, garners interest due to its level of accessibility and minimal download requirements.
Introduction to VRThis experience was built to inspire those new to VR with an overview of the many opportunities that come with using immersive technology. Click hotspots to jump to new environments and read the text boxes for more information.
The experimental version has many more features including an audio tour and nifty autoplay, but it's a little buggy so be patient with it! |
|
Desktop VR
Viewable on devices such as the HTC Vive and Oculus Rift, these experiences take advantage of the power that comes from using a desktop computer to increase graphic fidelity and performance, as well as the dynamic interaction added by using hand controllers.
|
Statue of Liberty MuseumDesigned by FXFowle, this 26,000 square foot museum is due to be completed in 2019. This demo showcases VR's use in testing out a design before completion, as well as an example of how an outdoor VR experience can help to provide a design with a truer sense of context. Also, you can throw tiny Statue of Liberty figurines around.
More information about the project here. |
Yale Schwarzman CenterDesigned in 1901 by John M. Carrere and Thomas Hastings, this historic building provides an example of how VR can be used to test the constraints and qualities of an existing space. In VR you're not limited by height, scale, or existing lighting conditions. In the demo, scale yourself with the touchpad/joystick (reset by clicking), and toggle the windows being shut by pressing the primary button on your controller. You can also teleport around the space by squeezing the trigger, aiming and releasing.
|
|
|
Cliffside PavilionThis grew out of experiments undertaken to use VR as part of the architectural design process, as seen in this video. Much of this experience was designed and built from within VR and allows you to toggle between its different iterations. Additionally, this experience serves as a primer on locomotion and object interaction in VR (definitely try throwing an apple or a fire log). Take a look below at the mobile version!
UPDATE 10/18: The GTX 1080+ demo now allows you to experience our new beta offering "Virtual Reality Reality." |
Theater ToolsBack in 2013, Fisher Dachs Associates: Theatre Planning & Design identified the massive potential for VR to test sightlines and design options. This demo is a single example of one of many custom iterations that have been created using a proprietary workflow to quickly investigate key issues. This particular demo includes: views from any seat, audience randomization, toggling a much earlier version of the scheme, different stage options, seat rotations, and aisle configurations. Also be sure to check out our work done with the Vive tracker to put a real seat inside a virtual theater.
|
|
Mobile VR
Viewable on Android devices such as Google Cardboard, Google Daydream, and Samsung GearVR, mobile VR experiences have the advantage of being portable, and compatible with a lot of the phones users already care in their pocket, minimizing cost investment. Recent hand controllers released for Google Daydream and GearVR also make for compelling interactive experiences.
|
Cliffside Pavilion MobileThis grew out of experiments undertaken to use VR as part of the architectural design process, as seen in this video. Much of this experience was designed and built from within VR! Treat the touchpad of your Daydream controller like a gas pedal, and click on waypoints to zip there. Click the app button to toggle between the Tilt Brush model, the massing model, and the final design. Also check out the Desktop VR version above!
|
Lobby DesignThis demo showcases the progression of the design process and a customized solution for adjusting the interior of the final version. You start in a stereoscopic render of a lobby sketch, then progress to an untextured massing study, then the complete design, before landing in a fully interactive spatial experience. Movement options include gaze-based smooth navigation and an animated tour. Requires Daydream.
|
|
|
Theater ViewerThis experience looks at enhanced accessibility by supporting both Google Cardboard and Daydream from a single app. In Cardboard, all interaction is gaze-based, but if a Daydream controller is detected, that functionality switches over. Select any seat in the hall to preview the view to the stage. Clicking when not highlighting a seat toggles between two balcony designs. This experience uses LOD models to help the frame rate of a large single space full of complex geometry.
|
Mad Lib CityThis fun little charette tackled a proposal for an urban study requiring key city intersections to provide meaningful information. Because actual information was not available, a mad lib generator was built to randomize info given at the various intersections. Movement options include smooth-navigation flight and directed waypoints. To fly faster, hold down the app button to experience a 'hyperspace' effect, which actually helps with motion sickness.
|
|