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press, presentations,
& pedagogy

Featured Engagements
Recent
  • 11/2024: Digital Body Festival; "Directing AI Performers: New Methodologies from Human-Non-Human Collaboration"
  • 10/2024: Unreal Day Belgrade, Serbia , Speaker; “From Meta Quest to Apple Vision Pro and Beyond”, “How to Build a 5000 sq ft UE5 VR Showroom”
  • 10/2024: Unreal Fest Seattle 2024, Speaker; “Intro to the Variant Manager and Configurator Templates”, “Mind The Gap: Transitioning from Unity to Unreal Engine”, “Intro to Augmented Reality”
  • 09/2024: SVVR Connect, Speaker; “How to build a 5000 sq ft VR showroom”
  • 01/2024: Worlds in Play, "LINE! How Olde Theatre Traditions Make New Innovations"
  • 12/2023: School of Visual Arts, Speaker "Limits are Your Medium"
  • 12/2023: Filmgate Interactive, Official Selection, A Christmas Carol VR
  • 11/2023: University of British Columbia, Guest Speaker, "How to Run an XR Creative Studio"
  • 10/2023: Unreal Fest, Speaker; Diving Deep with MetaHuman Animator, Four Seasons Lake Austin VR Showroom
  • 09/2023: Digital Fashion Week, Speaker; Unity3D to Unreal Engine
  • 07/2023: VRTO, Speaker; Bringing MetaHumans to Life, Achieving Powerful Impact with Enterprise VR Storytelling.
  • 06/2023: Next Stage Immersive Summit, Demos
  • 06/2023: NYVR June 2023 Meetup, Speaker; Agile Lens Recent Work
  • 06/2023: 3DNY June 2023 Meetup, Speaker; Agile Lens Recent Work
  • 06/2023: Epic Games Social Mixer, Speaker; Unreal Engine for XR
  • 05/2023: Realtime Economics Summit, Demos, Speaker; Building a Luxury Showroom
  • 05/2023: AI, the Metaverse, and the Rise of the Next-Gen Enterprise, Speaker 
  • 03/2023: SXSW, Panelist; Is This Really Live? Performance In The Age Of XR​, 
  • 03/2023: SXSW, Moderator; From Words to Worlds: New Social Generations,
  • 03/2023: Ortus Club, Moderator; Modernizing digital experience for enterprise applications.
  • 02/2023: New York Institute of Technology, Guest Speaker Designing with XR (pass: nyitguestspeaker)
  • 02/2023: NVIDIA, Speaker; VCR: Easily Record and Playback Your VR, 
  • 02/2023: CG Pro, NASA, VR & Pixel Streaming, Instructor








































PAST
  • 12/2022: Syracuse University School of Architecture, Guest Critic
  • 11/2022: CG Pro, VR & Virtual Production, Instructor
  • 10/2022: Seoul Performing Arts Festival, Keynote Speaker, Korea
  • 10/2022: Unreal Fest 2022, OpenXR in UE5, Speaker, New Orleans
  • 08/2022: SIGGRAPH, Art Paper Speaker, NVIDIA Featured Speaker, Vancouver
  • 07/2022: Broadway Tech Accelerator, Speaker
  • 07/2022: Unreal Engine Broadcast Fellowship, Artist and Instructor
  • 06/2022: Cornell University, Guest Lecturer
  • 06/2022: AWE, Workshop, "Building a Live Show from Scratch: XR Boot Camp w/ Heavenue," Startup Pitch Contest for Heavenue, Santa Clara
  • 04/2022: Korean National University of Arts / Pohang Tech University, Guest Lecturer 
  • 03/2022: GDC, Speaker, Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors, San Francisco
  • 03/2022: USITT, Speaker/Panelist, "Game Engines in Performance Design, Film Production, and Architecture"
  • 02/2022: NYU Tisch, Guest Lecturer
  • 02/2022: Chapman University, Guest Lecturer
  • 02/2022: Unreal Engine Advertising Fellowship, Artist and Instructor
  • 01/2022: The Next Stage, Speaker/Panelist, Los Angeles (cancelled due to COVID-19)
  • 11/2021: NVIDIA GTC, "Heavenue," Speaker
  • 11/2021: NxtBld 2021, Speaker, “An Architect in the Metaverse: Social VR, NFTs, and New Opportunities," London
  • 09/2021: BadX Stories: "Starchitect Wars"
  • 09/2021: POWER UP: Exploring the intersection of art & technology, Dance Ireland, "Up Close & Virtual," Speaker / Panelist
  • 08/2021: SIGGRAPH, Talk/Paper, "VR Theatre on No Budget", Co-Presenter/ Co-Author
  • 08/2021: SIGGRAPH, Talk, "RealTime Architecture Perspectives"
  • 07/2021: Laval Virtual Europe, The Rise of Virtual Architecture, Speaker/Panelist
  • 07/2021: AIA Convention, Experiential Design: The Future of Architecture, Speaker
  • 05/2021: AIXR Insights Live: Going Digital: Pivoting Live Events to Virtual Experiences, Host
  • 05/2021: ViveCon2021, Developer Track, "Dev-ing Into Vive Focus 3", Speaker
  • 05/2021: Syracuse Architecture, Impending Certainties Studio Final, Guest Critic
  • 05/2021: NYU ITP, VR Thesis Finals, Guest Critic
  • 04/2021: Columbia Architecture, Virtual Architecture Studio Final, Guest Critic
  • 04/2021: RealTime Conference, Host/Curator, Architecture Track. Speaker: Social VR, NFTS, & Virtual Worlds: Architecture's New Domain? (w/ Kim Baumann Larsen)
  • 04/2021: Syracuse Architecture Alumni Roundtable Discussion, Speaker
  • 04/2021: NYU Steinhardt, Business of Virtual Reality and Augmented Reality, Guest Lecturer
  • 03/2021: 5th Wall Forum, Reveal, Co-Host
  • 02/2021: Vienna CIVA Festival, UE4 Instructor
  • 02/2021: NYVR Art in VR, Speaker
  • 01/2021: Somnium VR Architecture Fireside Chat, Panelist
  • 01/2021: VRAR Chicago: The Next Evolution in Art & Culture, Panelist
  • 12/2020: 5th Wall Forum, Co-Founder, Connector Track Host
  • 11/2020: NxtBld: How VR Helped Us Design a Theater from the Inside-Out, Speaker
  • 10/2020: Here Fest, Speaker
  • 09/2020-12/2020: NYU Tisch, Brendan Bradley Integrative Technology Lab, VR Live Performance, Instructor
  • 08/2020: CURRENTS New Media Festival, Speaker, "XR. Theatre. Architecture."
  • 07/2020: AIA Florida Convention, Speaker, (conference cancelled due to COVID-19)
  • 06/2020: Computational AEC Melbourne, Speaker, "5 Ways XR Makes You a Better Architect"
  • 06/2020: NxtBld London, Speaker, (conference cancelled due to COVID-19)
  • 06/2020: RealTime Conference, Storytelling Track Curator, Host, Virtual Social Architect
  • 06/2020: TCG Phoenix, XR Curator, Speaker, Workshop, Demos
  • 05/2020: Theatre for a Young Audience, Keynote Speaker
  • 04/2020: Continuing Professional Development in VR, Live from Dubai, Panelist
  • 04/2020: RealTime Conference, Architecture Track Curator, Host, Speaker
  • 04/2020: USITT, Speaker, "Using VR to Design a Venue from the Inside Out" (conference cancelled due to COVID-19)
  • 03/2020: Here Fest, Speaker, "How We Made Ghosted: A Speed-Haunting Experience for Magic Leap" (conference cancelled due to COVID-19)
  • 02/2020: ARKit Meetup, MIT Reality Hack, Speaker, "When I was little..."
  • 01/2020: Arts Council Korea: Theatre and XR using Spatial
  • 01/2020: Head Stretcher Society, Inaugural Speaker, "It's Like You're There: Virtual and Augmented Realities in Architecture, Theatre, and Everything In Between"
  • 01/2020 - 05/2020: Syracuse Architecture, ARC 682: Media, Unity3D Instructor
  • 12/2019: Cosmos Within Us, Unreal Operator
  • 11/2019: ARKit Meetup, "Magic Leap for Architecture and Theatre"
  • 10/2019: National Alliance for Musical Theatre Conference, Featured Panelist: New Works & New Technology
  • 10/2019: State of Art ADX, Epic Games Featured Speaker, Virtual and Augmented Reality for Real-time Design Exploration, Mogliano, Italy
  • 09/2019: NYC Media Lab Summit, Ghosted AR (Winner: Audience Choice)
  • 08/2019: Venice International Film Festival, Official Selection, Loveseat, Italy
  • 07/2019: 3ds New York, Speaker, Crafting Meaningful Immersive Environments, NYC
  • 08/2019: North Bend Film Festival, Official Selection, Ghosted AR (Winner: Most Innovative Immersive Experience), Washington
  • 06/2019: IEEE GEM, Speaker / Performance, Making of That Kind of Guy, Alive in Plasticland, Yale
  • 06/2019: TCG National Theatre Conference, XR Curator / Speaker / Workshop / Demos, Miami, FL
  • 05/2019: Total Chaos, Speaker, A Strange Symbiosis: Interactions between Architecture and VR, Sofia, Bulgaria
  • 04/2019: St. Johnsbury Academy, Speaker / Workshop, XR: Creating the Future, Vermont
  • 04/2019: SXSW, Workshop, Producing Live Performance in VR,  Austin, TX
  • 02/2019: NYVR Art in VR, Competitor, New York, NY
  • 01/2019: Immersive Architecture Asia, Speaker / Demos, Singapore
  • 12/2018: Syracuse University School of Architecture, Guest Critic for ARC 606- Impending Certainties: Hypothetical Futures of Architecture
  • 10/2018: NYVR Expo, Speaker/Panelist, NYC
  • 10/2018: Virtual Reality Strategy Conference, Speaker, San Francisco
  • 09/2018: The Smithsonian, VR for Design
  • 06/2018: Unreal Engine London, UE4 for Enterprise Solutions​
  • 06/2018: Autodesk University London, Beyond Presentations: Designing Naturally in VR
  • 06/2018: ITEAC, VR in Theater Design, London
  • 06/2018: Immersive Architecture, Beyond Representation: Active Design Inside VR, Venice
  • 05/2018: Propelify Innovation Festival, VR in Architecture From Conception To Completion, Hoboken
  • 05/2018: Urbahn Architects, VR Tech Today and Tomorrow
  • 04/2018: VR Scout: Architecture and Real Estate Go Immersive, Los Angeles
  • 04/2018: KPF, Custom Digital Design Solutions
  • 04/2018: AIA New York Digital Design Community, Drawing with Z
  • 03/2018: DisruptCRE NYC, VR thru an Agile Lens
  • 03/2018: SMPS Northeast Regional Conference, Virtual Reality: The Best Marketing Tool You’re Not Using Yet, Baltimore
  • 03/2018: VR Voice Virtual Reality and Healthcare Symposium, Creating Your First VR Experience in Less Than 1 Hour, Boston
  • 02/2018: VIP Structures, The Future of Design
  • 02/2018: ZGF Architects, Why VR?
  • 02/2018: VRARA VR & AR in Architecture Engineering Construction Online Symposium, How to Add VR Sketching to Your Design Workflow
  • 01/2018: Spector Group, Vizor and VR for Architecture
  • 01/2018: VR Voice Virtual Reality and Architecture Symposium, VR for Design from Conception to Completion, Washington DC
  • 01/2018: SOM, How to Design with VR
  • 12/2017: Syracuse University School of Architecture, Guest Critic for ARC 606- Impending Certainties: Hypothetical Futures of Architecture
  • 11/2017: Autodesk University, From First Line to Final Design: VR as the Ultimate Creative Medium, Las Vegas
  • 11/2017: Autodesk University, A vision for the future of Virtual Reality in Design Viz: Advice from the Experts (Panelist), Las Vegas
  • 11/2017: Autodesk University, 3ds Max to Unreal Engine: BD and AD (Before and After Datasmith), Las Vegas
  • 10/2017: VR 20/20 Summit, Virtual Reality Moves into Real Estate (Panel Moderator), NYC
  • 09/2017: Jump into VR Fest, Using VR Art Tools to Design Space, NYC
  • 09/2017: Jump into VR Fest, Survival Guide for VR Entrepreneurs & Creators (Panel Moderator), NYC
  • 09/2017: Holzman Moss Bottino, VR for Theaters
  • 07/2017: IDEO, Immersive Principles for Game Design, NYC
  • 06/2017: NYVR, WebVR Hackathon Recap
  • 06/2017: Theatre Communications Group Conference, Virtual Reality Petting Zoo, Portland Oregon
  • 04/2017: NYVR, Introduction to Agile Lens: Immersive Design​
  • 04/2017: NYVR, Introduction to Agile Lens: Immersive Design​
  • 12/2016: Syracuse University School of Architecture, Guest Critic for ARC 606- Impending Certainties: Hypothetical Futures of Architecture
  • 11/2016: San Diego State University, Future of Art
  • 07/2016: VenueConnect, VR for Architecture, Fans, & Training and Panel Discussion, Minneapolis
  • 03/2016: VirtuAOL, Agile Lens Presents the VR Design Process, NYC
  • 02/2016: Equinox, VR for Marketing and Design
  • 12/2015: Syracuse University School of Architecture, Guest Critic for ARC 606- Impending Certainties: Hypothetical Futures of Architecture
  • 10/2015: Syracuse University School of Architecture, Virtual Reality for Design, NYC
  • 07/2015: Bjarke Ingels Group, BIG Picture Talk, VR + Architecture + Theaters
  • 04/2015: NYVR, Designing Theaters with VR
  • 05/2014: New York Institute of Technology Intersections Symposium, Oculus Rift for 3D Modeling
  • 05/2010: Senior Thesis at the SU School of Architecture
Press / Articles /  Interviews​
Recent
  • Ongoing: The Unofficial Unreal Engine Podcast (YouTube, RSS)
  • 01/2025: Voices of AWE Podcast with Alex Coulombe, Studio Lead and CEO at Agile Lens (YouTube)
  • 11/2024: Batman: Arkham Shadow director Ryan Payton on Storytelling in Immersive Media
  • 11/2024: Alex Coulombe Featured in Unreal Day Recap
  • 10/2024: Voices of VR #1481; "Agile Lens 2024: Context on Boz’s Apology to VR Devs, Orion AR Glasses Impressions, & Unreal Engine Mediation with Apple/Meta"​
  • 10/2024: Voices of VR #1480; "Agile Lens 2023: Hands on with Four Seasons VR Demo & A Christmas Carol VR 2023"
  • 10/2024: Voices of VR #1479; “Agile Lens 2023: Selling High-End Real Estate with VR, Unreal’s Meta Humans. Pixel Streaming, & AI Experiments”
  • 10/2024: Voices of VR #1478; “Agile Lens 2018: The Intersection of Architecture, Theatre, & Storytelling with Alex Coulombe”​
  • 8/2019: Voices of VR #806; “Interdisciplinary Design at the Intersection of Theater & Architecture + Volumetric Capture Experiments”
  • 09/2024: UploadVR, Guest Article; “Meta Orion Glasses Hands-On: Viewing AR’s Future As A VR Developer”
  • 08/2024: Metahumans, VR and the Future of Business (YouTube)
  • 01/2024: Inflection Point Conversations with Michelle Obayda
  • 07/2023: Meta for Work, Designing the next innovation space.
  • 07/2023: The (Unofficial) Unreal Engine Podcast: S01 E17- Are AI MetaHumans coming for our jobs;  S01 E16- Is Unreal Engine 5.3 imminent?
  • 06/2023: Paper City Magazine, Four Seasons Private Residences Lake Austin Creates a Time Machine.
  • 06/2023: The (Unofficial) Unreal Engine Podcast: S01 E14- Apple Vision Pro has entered the chat, S01 E15- MetaHuman Animator's Electric Dreams
  • 05/2023: Virtual Woody Variety Show, Alex Coulombe is building a world of VR in Unreal Engine
    05/2023: The (Unofficial) Unreal Engine Podcast: S01 E13- Unreal Engine 5.2
  • 04/2023: The (Unofficial) Unreal Engine Podcast: S01 E10- Epic Journey Pt 1: SXSW w/ Vikas; S01 E11- Epic Journey Pt 2: GDC
  • 03/2023: The Polys WebXR Awards: Red Carpet interview on Unreal Engine Pixel Streaming for VR
  • 03/2023: The (Unofficial) Unreal Engine Podcast: S01 E09- Emerging Narratives with Eugene YK Chung
  • 02/2023: The (Unofficial) Unreal Engine Podcast: S01 E08- Blueprints and C++
  • 02/2023: Metaversed: Seeing Beyond the Hype (book), contributer
  • 01/2023: The (Unofficial) Unreal Engine Podcast S01 E07: LightTwist with Vikas Reddy & Nvidia Notes
  • ​01/2023: The (Unofficial) Unreal Engine Podcast S01 E06: Christmas Carol VR w/ Ari Tarr & Debbie Deer
  • 12/2022: The Glimpse Group, Can the Metaverse survive the hype and why should we care?
  • 12/2022: The (Unofficial) Unreal Engine Podcast S01 E05: Unreal Engine 5.1 Is Out!
  • 11/2022: The (Unofficial) Unreal Engine Podcast S01 E04: Unreal Engine Around the Metaverse and Back Again
  • 10/2022: The (Unofficial) Unreal Engine Podcast S01 E03: Feat. Steve Biegun, Tech Art, Pop Tarts, and Epic & Autodesk Join Forces
  • ​09/2022: The (Unofficial) Unreal Engine Podcast S01 E02: Lumen and Nanite in VR, Impressions of Virtual Production
  • 09/2022: The (Unofficial) Unreal Engine Podcast S01 E01: Welcome To The Show!
  • 09/2022: Becoming CG Pro Podcast, Building Immersive Experiences with Alex Coulombe
  • 06/2022: Performing for Motion Capture by John Dower & Pascal Langdale, Interviewee
  • 03/2022: Unbuilt Interviews #3 - Alex Coulombe
  • 02/2022: No Proscenium Podcast, "A Slice of Heavenue"
PAST
  • 12/2021: XR Must, Interview with Alex Coulombe
  • 09/2021: 100 Original Voices in XR by Avi Bazeev 
  • 05/2021: The Augmented Workforce: How Artificial Intelligence, Augmented Reality, and 5G Will Impact Every Dollar You Make, by Cathy Hackl and John Buzzell, Interviewee
  • 05/2021: 5th Wall Forum Podcast
  • 05/2021: Unreal Engine, Meet Someone Unreal: Alex Coulombe
  • 05/2021: CG Garage Podcast, NFTs and Architecture (w/ Samuel Arsenault-Brassard)
  • 04/2021: AEA Consulting, Construction After Covid: What's Next for Performing Arts Buildings?, Interviewee
  • 02/2021: Ryan Schultz, 25 People in Social VR, Virtual Worlds, and the Metaverse Whom You Should Be Following
  • 01/2021: Video Documentary: Jettison, Making VR Theatre on No Budget
  • 07/2020: Alive in Plasticland, Let's Dive Into The Under Presents Tempest
  • 06/2020: Alex interviews Sam AB, Architect of the Museum of Other Realities
  • 05/2020: Video Interview with Currents New Media
  • 04/2020: 3rd Watch News, Extended Reality Markets to Exhibit Phenomenal Growth over 2020-2027 
  • 04/2020: Yahoo Finance, RealTime Conference Kicks Off with Free Online Sessions
  • 01/2020: Theia Optim, Alex Coulombe Talks Unreal Engine Workflows
  • 01/2020: Seven Days VT, New Head Stretchers Society Challnges Us to Learn New Things​
  • 09/2019: No Proscenium, Birds and Bees and Multiple Realities — ‘Loveseat’ at Venice VR
  • 08/2019: Ryan Schultz, Loveseat Gives Us an Innovative Look at Theatre in Virtual Reality
  • 08/2019: Kent Bye's Voices of VR, #806:  Interdisciplinary Design at the Intersection of Theater & Architecture + Volumetric Capture Experiments
  • 07/2019: Writing for Virtual Reality Ghost Speed Dating
  • 07/2019: Tilt Five, Jeri Ellsworth Interview
  • 06/2019: IEEE: Avatar Selection for Live Performance in Virtual Reality: A Case Study, Co-Author
  • 05/2019: Caledonian Record, The Future Is Now: SJA Alum Offers Glimpse Into Virtual Reality
  • 04/2019: Tap into Film, Film Judge
  • 01/2019: TOO HIP Interview with Danton Spina: Alex Coulombe: VR Ninja!
  • 12/2018: UploadVR, First Videos of Google Daydream 6DOF Controllers in Action Arrive
  • 10/2018: VR Voice, What I Learned at LeapCon
  • 10/2018: Unreal Engine, Designing in VR
  • 10/2018: CG Garage, Interview w/ Chris Nichols
  • 08/2018: Unreal Engine, Intel VR Arena​
  • 06/2018: Interview with That BIM Girl, Taking VR to the Next Level with Alex Coulombe, London
  • 04/2018: CGarchitect 3D Awards, Judge
  • 04/2018: Im-Arch, "Talking VR with Alex Coulombe"
  • 04/2018: Interview with Fabio Palvelli, Talking VR with Alex Coulombe
  • 03/2018: Engadget, "Intel is funding the future of large-scale VR environments"
  • 03/2018: Sketchbox, "Designing VR: Alex Coulombe from Agile Lens"
  • 11/2017: Unreal Engine, "AU 2017 Booth Events"
  • 10/2017: Hackaday, "Low Tech Chair Enters The Matrix"
  • 10/2017: The Game Crafter, Alex Coulombe Selects Winner of Big Box Challenge
  • 09/2017: Lighting & Sound America, "Opening the Door to Virtual Reality"
  • 08/2017: Jump Into the Light, "Promo for Jump Into VR Fest"
  • 07/2017: Agile Lens, "Promo for Agile Lens"
  • 07/2017: Sketchfab, "Sketchfab Hosts WebVR Hackathon"
  • 06/2017: A-Frame, "Post-processing effects, streaming video and players, shadows, UI patterns, architecture."
  • 06/2017: Oregon Arts Watch, "Theater at the Intersection"
  • 06/2017: IBM ThinkLeaders, "Designing like you’re there: What I learned using VR for architecture"​
  • 06/2017: UploadVR, "HTC’s Vive Tracker Has Brought Out The Best In VR Innovation"
  • 05/2017: What is VR? (Book Chapter)
  • 04/2017: VR Scout, "Developer Uses Vive Tracker to Battle Ceiling Fan"​ 
  • 10/2015: Fractured Atlas, "The New Artist’s Medium: Getting Started with Virtual Reality"
Tutorials / Commentaries
Recent
  • Ongoing: Free Unreal Engine GitHub Repos
  • 07/23 Unreal Engine 5.3 VR
  • 06/23 MetaHuman Animator
  • 05/23 Pixel Streaming
  • 01/23 Nanite Map Running on Quest and Desktop
  • 01/23 NVIDIA RTXDI Demo
  • 11/22 Metahuman Face Tracking on Quest Pro - Update 03
  • 11/22 MetaHuman Face Tracking on Quest Pro - Update 02
  • 11/22 Meta Quest Pro - First pass at controlling a MetaHuman
  • 11/22 Meta Quest Pro - Testing the Unreal Engine 4 Movement SDK
  • 11/22 Meta Quest Pro - TestingExpressivity in Horizon Worlds
  • 10/22 Local Pixel Streaming Quickstart 5.1
  • 10/22 Media Plates in Unreal 5.1
  • 09/22 Breaking down "Orb Simulator"
  • 09/22 VR Trees and Buildings using Lumen/Nanite
  • 09/22 Vive Focus 3 Face Tracking Test
  • 09/22 Better Hand Tracking- Vive Focus 3 Wrist Trackers
  • 08/22 Testing Lumen/Nanite in VR with Unreal 5.1
  • 07/22 Testing UE5 Lyra on SteamDeck
  • 06/22 Trying new Mesh to MetaHuman Plugin
  • 05/22 NVIDIA Omniverse Beta: Raytraced VR Demo
  • 05/22 Tour Epic's New Virtual Classroom "Detroit Lab"​
PAST
  • 09/21 Reducing MetaHuman Project File Size
  • 05/21 First 15 minutes in UE5
  • 01/21 Exploration of Sundance New Frontier WebXR
  • 12/2020: Next Mind Dev Kit Test
  • 11/2020: Book of Distance Hand Tracking Exploration via VR Desktop
  • 09/2020: Welcome to Immersive Light Field Videos - Tour and Commentary
  • Fall 2020 | VR Performance Instructor at NYU Tisch in the Brendan Bradley Integrative Technology Lab
  • 08/2020: Getting Started Building Worlds in Facebook Horizon
  • 07/2020: Discussing Under Presents Tempest (round table) 
  • 07/2020: XR Architects Visit the Museum of Other Realities
  • Spring 2020 | Unity3D Instructor at the Syracuse University School of Architecture
  • 10/2019: Using Magic Leap (Unreal Online Learning)
  • 09/2019: Let's Explore Chaos Destruction
  • 09/2019: What I love about HALF+HALF
  • 07/2019: Magic Leap's New Experience "Undersea" - Some Thoughts
  • 05/2019: Oculus Quest Unboxing and Discussion
  • 04/2019: Google Daydream 6DoF Dev Kit Test
  • 01/2019: How to Make 360 VR videos up to 8k with UE4 + NVIDIA Ansel
  • 03/2018: Getting Started with Magic Leap
  • 03/2018: Welcome to Lightfields Commentary and Tour
  • 02/2018: VR Chat First Thoughts
  • 02/2018: Teaching Toddlers for Free in VR with Sketchfab
  • 02/2018: How to Make Stereo Cubemap Architectural Renders with V-ray for Rhino
  • 02/2018: How to Make Stereo Cubemap Architectural Renders with V-ray for Sketchup
  • 02/2018: Using Unreal and Ansel for 8K Stereo 360 Video
  • 01/2018: 13 Best Practices for Building a 360 Tour on the Web
  • 12/2017: IrisVR Propsect - Revit Design Options and Multiuser Beta
  • 12/2017: How to Make Stereo Cubemap Architectural Renders with V-Ray for 3ds Max
  • 10/2017: Google Cardboard + ARCore - Testing Theater Sightlines on Your Phone
  • 10/2017: How to Make 360° Architectural Renders with V-Ray for 3ds Max 
  • 08/2017: Talking Set Design in VR
  • 05/2017: Virtual Reality for Architecture: A WebVR Tour
  • 05/2017: Building Your First VR Experience with Unity (5-hour Udemy Course)
  • 04/2017: Unity - Simple Toggling Objects C# Tutorial
  • 09/2016: Unreal 4.13 VR Tutorial - Picking up New Objects
  • 09/2016: Unreal 4.13 VR Tutorial - Teleporting to Different Heights
  • 12/2015: Oculus VR - Sketchup to 3ds Max to Unity Workflow
  • 10/2015: Getting Started with Virtual Reality and Google Cardboard
  • 01/2014: The Oculus Rift for Architectural Interactive Development

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